This article is the basis of 3Ds Max tutorial describes in detail how to build a beautiful flower in 3Ds Max, a look at the final results.
Here is the first step in the initial model
Next, the front view of the transfer point, more careful to be transferred row by row using the zoom tool
Next, a left side view of the adjustment point, at lines to try to smooth, shining on the best side for side perspective view looking feeling
In point of regulation time, as carefully as some of the best one by one tone, so you can make the model very natural.
Then, smooth look.Look Zeyang?
If the model is inappropriate as many highlighted the following proportion, the Internet has a lot of pictures of flowers, you can lower down, look feel.
Next is the moving object to move along the axis Y, some distance from the origin, not too far, otherwise the future will be a lot of trouble.
Note that, from the origin of the operating window is a top view, following the axis of the object is to get to zero, is the origin position.
After the zero axis, the axis control off switch button.
Then a top view of an array of petals.
"Association" after the array is complete, select the original object is still the beginning of the
Now, on the left view the associated object closer by, pay attention so as not to produce too much of a cross between model.
If the one-sided model shows the effect of choice, we can attach double-sided materials for these models petals.
Final collapsed result, as shown,
If the model crossing too much, it does not prevent re
Zoom adjustment of the point of intersection of rows and rows.
After disconnecting the association to retain a model is in the selected state, click Merge Attatch button, and then the other models merge
The combined model, the adjacent petals of different welding points twenty-two.To more carefully, do not mistake.
All petals near the spot welding is complete, you can re-open look smooth results (when adjusting the point, we should turn off the smooth handling, otherwise the machine will be very slow).
If the model is too stiff too, can be individually adjusted at some point, so there are some differences between the petals.
In the process to obtain a final PS effect after rendering