1, first determine the unit before the game began modeling, generally centimeters (CM).Referring to the setting unit shown in FIG..In the Customize menu, choose Units Setup item, click Metric radio button, select Centimeters (cm) in the drop-down options.
2, set the unit can start creating, and this section do is plant, to grasses, for example, the first modeling.Grasses easier to model, but is to be noted staggered position between the plane and the plane like, depending on the respective positions of the different plants are not the same.This they slowly try to figure out in the production, to observe the plant growth pattern is very helpful for making plant!Production of grass, such as model
3, for the model is relatively simple steps can not be described in detail.After the completion of the best model making will start drawing maps, open Photoshop, find a front view of a plant, more detailed.Depends on the production process of the original channel may be, it can be used to obtain Mobanggongju, smaller adjustment tolerance, select the selection menu bar or similar can be used to select the lasso tool, but the process is a relatively cumbersome process , producers need careful digging.As shown below.
4, the plant will pull down part of the picture produced transparent channel, Ctrl-click on the channel layer, select Channel Properties, click the selection as a channel.11 shown in FIG..
5, the rendering is completed TGA format image is saved as shown in Figure 12.Note that 32-bit pixel option / to click, so you just saved will save the Alpha channel.
6, MAX back, open material editor to edit the grass material, a good added just drawn TGA diffuse channel image shown in Figure 13.
7, then to the transparent passage to COPY, to be noted that two click Alpha and Alpha Image.14-15 shown in FIG..
8, so that the grass will edit the material well.Back to the MAX window you can see the final results!16-17 shown in FIG..
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