Creative thinking: third-party plug-ins in 3D Studio MAX, AfterBurn is a professional module for the production of fire smoke.But in fact the particle system 3Ds MAX in itself can also create ideal pyrotechnic effects.In this case the fireworks did not use any third-party plug-ins, create ejected when flying "sky" (Long March II F rocket carrying the Shenzhou VI) pyrotechnic effects.Effects shown below.
Renderings
Production steps:
1, making rockets
From the Internet can be found in the Long March II F rocket picture, according to a side view with Photoshop create a simple map of the rocket body, as shown in Figure 1;
Figure 1 reference pictures online rocket rocket body produce the right texture
Into the 3D Studio MAX, click Create / pattern / lines, hand-drawn map with reference to a side of the rocket body of the rocket body of the profile, shown in Figure 2;
Side profile body 2 painted arrows in FIG.
Enter edit panel, added Lathe (turning) command to rotate the line into the rocket body, the results shown in Figure 3;
FIG. 3 is formed by rotating the rocket body by turning command
Mapping added rocket body; and booster nozzle to produce Similarly, the results shown in Figure 4;
4 complete rocket modeling
2, making smoke
Create Click / geometry / particle system / super injection, to create a super gun command "smoke"; the parameters shown in Figure 5;
FIG 5 Parameter smoke
Figure parameters for reference only, different scenarios are different parameters, need to constantly repeated adjustments to get satisfactory results;
3, the production of flame
Flame is made of super-gun, supra step, the parameters shown in Figure 6;
FIG flame parameters 6
Respectively two super copy lance 4 parts adjacent to the discharge, flame front, in the smoke;
4, fire and smoke of material production
Open Material Editor, create fire and smoke material, the parameters are shown in Figure 7;
7 fire and smoke material parameters
5, Video Post fire and smoke treatment
Set up lights and a camera, select a picture as environment maps of the sky; the flame channel number to 1, click Render / Video Post (video synthesizer) command, open the video synthesizer; adding cameras projects; adding Lens Effects Glow (halo) effects, after entering the parameters shown in Figure 8, for reference parameters.
FIG 8 fire and smoke material parameters
6, animate camera
The scene has been completed to make the picture below to see a more realistic number; the number of animation frames to 250, at intervals of 20-30 frames, adjust the camera angle and position, to form a rocket flight performance tracking shot;
Animation has been completed, rendering generation can be seen after carrying "Shenzhou VI" Long March II F rocket blows a hot flame flying high in the sky, completed.
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