Look at the final results:
Figure: final results
First, draw the scene
1, start 3dmax9.0, click on the "Create" command panel "geometry" button, to enter its creation panel, click on the "plane" button, draw a plane top view, is defined as the ground, in conjunction with the left view be adjusted to x is 0, y is 0, z position of -10, as shown in FIG. 1.
Figure: Start 3dmax9.0
2, click on the "Create" command panel "space warp" button, drop-down list in the "guide" key, enter the object type panel, click "shoe" button, dragging a guide in the top view, plate Deflector01, as hail behind impacting the ground to adjust its parameters, and placed in x is 0, y is 0, z 0 position, shown in Figure 2.
FIG: adjust its parameters
Tip: place here both positions are different from the doorway, as produced after splitting guide plate hail impact, if there is no minimum amount of space, resulting hail entity will remain in a half above ground, below ground in the left half , i.e., the two can not overlap up a position.
3, clicking the "Create", "space warp" command button panel, select the "force" items in the drop-down list, click the object type of "gravity" button, draw a gravity Gravity01 in the top view, FIG. 3 show.
FIG: Draw a top view of the gravity Gravity01
4, continue to click on "power" item object type "wind" button, draw a wind Wind01 in the left view, and adjust the parameters shown in Figure 4.
FIG: Draw a wind Wind01 in the left view, and adjust its parameters
5, click on the "Create" command panel "geometry" button, select "Particle System" item in the drop-down list, click "PF Source" button, draw a stream of particles PF Source 01 in the top view shown in Figure 5.
FIG: drawing a stream of particles PF Source 01 in top view,
Tip: The PF Source 01 is placed in an x 1500, y is 0, z is the position of 2000, those in the top-right view.
6. Click "Create" in the command panel "Geometry" button, select the drop-down list of "Standard Primitives" item, enter the creation panel, click the "geometric sphere" button, draw a sphere GeoSphere01 in the view, as hail model name hail, shown in Figure 6.
FIG: Draw a ball GeoSphere01 in view, as a model hail
7, click on the "Create" command panel "space warp" button, drop-down list in the "guide" key, enter the object type panel, click "shoe" button, dragging a guide in the top view, plate Deflector02, as another guide plate for the second hail impact with the ground, as shown in FIG 7.
FIG: dragging a top view illustrating a guide plate Deflector02, as another guide plate
Tip: The guide plate as the second collision immediately after the first collision hail provided, so from a position lower than the height Deflector01, i.e., x is 0, y is 0, z -5.
8, continues to modify the properties of the particle stream on the operation panel, check under "Settings" tab "Enable particle emission" item, click on the "Particle View" button, open the "Particle View" window, change "event 01" to "hail fall "delete" speed "," shape "," rotation "other items, add" shape instance "," mterial static "two, 8.
Figure: Check the "Enable particle emission" item in the "Settings" tab
Tip: Specifies the particle geometry object is drawn in front of the column to "geometric sphere (hail)," material specified in column began to "none", and then later configured to assign material.Design Forum