Let''s look at the final image:
Step one, for pulling f11 gradient background, tick substantially cup profile (profile of each section is preferably closed, while a tick on the small keyboard, a copy +, a little later for the production of high-light)
Step two, then you get to the point, how to make glass-specific texture, I was the shadow of interactive tools, the outline of the cup (do not fill, as long as wireframe), is preset drop-down: Medium-emitting parameters map for reference emergence direction: outwardly color: black
Other parts of the cup made in accordance with this method
Step three, good shadow, split shadow layer, then placed in a container to get the figure below (not the same version, may say different, I use 14, Shadow layer selected left-drag profile, precision cutting to the inside )
Such glass prototype slowly formed
Step four, dressed in red wine, which can be obtained easily with a gradient (but consider the light, a lot of observation of life) may be the color of red wine is not very right, do not take offense .
Step 5 highlights.Just the first step in a spare copy of the outline into objects (ctrl shift + q) Highlights are the perfect finishing touch to understand the art of people to know that this consideration to the light source, the light is I draw from right to left, I was the first a painting, painting may not,
Step six, the last light of the major highlights drawn, it is largely completed, because the first time I was painting, while painting recorded in many places is not in place.